On Tue, 15 Oct 2013 14:20:08 -0400 (EDT)
Dave Anderson <anderson(a)redhat.com> wrote:
----- Original Message -----
> On Sat, 12 Oct 2013 21:41:49 +0200
> Petr Tesarik <ptesarik(a)suse.cz> wrote:
>
> >[...]
> > In general, I think it's a matter of taste, and if you dislike new
> > commands, it all boils down to finding a suitable syntax to extend the
> > existing commands. Unfortunately, "-c" (as CPU) is already taken for
> > count, and "-p" (as processor) is already taken for pointer
> > dereference. :-(
> >
> > I can think of:
> >
> > A. "-C" (but it requires a shift key, and two options that only
> > differ in case may be confusing)
> > B. any other random letter ("-a" is free).
>
> Hm, it seems this is the only blocking piece. If nobody has an idea
> until tomorrow, I'll just pick '-C', even though I hate both the shift
> key and the fact that another command ('irq') uses a different option
> ('-c') for the same concept.
I agree with you on both counts.
I haven't had the chance to reply to your second response (I took the holiday
off yesterday), but I think a suitable compromise would be to change the
"struct/union/* -c count" option to perhaps a "-n number" option?
Another other option that crossed my mind would be to have a unique manner
for presenting per-cpu addresses and cpu(s) as a command argument. They are
offset values, but they could be confused for zero-based kernel virtual address
arches (s390/s390x), so there would need to be a option to differentiate
zero-based kernel virtual addresses, and then a second option of the cpu
specifier.
FYI I went through the same exercise...
But anyway, maybe per-cpu addresses could be made to be
"self-identified"
if they were presented as "<offset>:<cpu-identifer>", where the
colon would
define the argument as a per-cpu item, and the <cpu-identifier> part could be
one of the following:
offset: nothing following the colon means the current cpu
offset:a all cpus
offset:cpu-specifier same as your patch or the irq command
This is genius! I really love this syntax and I'm working on the patch
already.
Petr T